Publications

Our publications are products of inter- disciplinary conferences, workshops and spaces we create in the areas of education and employability to learn, innovate and make an impact upon learners and educators alike.

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Facilitator Development - Facilitator Development, Research Studies

Transforming the Engineering Education Ecosystem, One Institution at a Time | Thematic Paper

In 2017, Altran, NASSCOM Foundation, and Quest Alliance collaborated to implement a blended learning program for educators in Tier II and Tier III engineering colleges. The initiative harnessed experiential and digital learning to upskill educators, to advance the learning capacities of marginalized engineering students. In this paper, we present an array of concerns as we see in the engineering ecosystem, and also present solutions and recommendations to transform it.

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Research Study - Research Studies

Preventing School Dropout: A Change Map of Effective Practices

A report that landscapes effective practices towards building 21st century classrooms to reduce school dropout in India. It consolidates insights to build an understanding of challenges and solution strategies.

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Education - Research Studies

Anandshala Case Studies

A collection of inspirational stories from the field that document the impact which the Anandshala program has had on students schools in the Samastipur district of Bihar.

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Education - Evaluation Reports

Evaluation of the Computer Assisted Learning Program Dup

Quest evaluated the Computer Aided Learning program of the Azim Premji Foundation running in 5 states to understand the impact and outcomes.  The study helped the foundation reflect and relook on the program strategy of computer aided learning in schools.

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Employability - Evaluation Reports

Career Guidance Evaluation Report Dup Dup

In 2012 Quest Alliance along with SCERT in Delhi and Bihar Piloted a Career Guidance intervention for secondary school students. This evaluation outlines the formative and summative impact of the project.

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Employability - Research Studies

Transforming Life Skills Delivery Through ICTs Dup Dup Dup

This evaluation report outlines the impact of the Digital Life Skills toolkit on youth participating in skill development programs of Jan Shikshan Sansthan in 4 states. It outlines the lessons learnt in building capacity of trainers to deliver Life Skills using Information and Communication Technologies.

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Education - Evaluation Reports

Lifelines for Education Evaluation Study Dup Dup

An evaluation conducted to test a helpline for school teachers in rural primary schools in West Bengal, this report has lessons learnt in creating a question and answer system to support teachers on child engagement and pedagogy.

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Education - Evaluation Reports

Videoshala Consolidated Evaluation Report Dup

A summative evaluation conducted to measure the impact of community-produced videos to improve the learning levels of students in government schools in Gujarat. This report shows us the impact that locally-produced content can make to improving quality education.

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Education - Evaluation Reports

India Situational Analysis – School Dropout Prevention Pilot Program

A situational analysis report on issues that affect school dropouts in Bihar conducted to design an intervention, which is now Anandshala.

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Employability - Research Studies

Vocational Skills Training for Underprivileged Youth

A macro study done to assess the market needs of the retail sector and identify the challenges faced by Vocational Training Centres for the purpose of delivering quality programs at scale.

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Education - Evaluation Reports

Education Technology in India

A situational analysis conducted in 2005 by Dr. B. Phalachandra and Osama Manzar to understand the challenges of implementing programs at scale and innovation possibilities in the Indian Education and Skills training sector.

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Education - Research Studies

Making a Game

How do you build a board game? This is a short documentation of how we developed a board game for youth - called Career Quest. If you are starting to make board games, this will help you understand the process which we used.

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